I was Lead Technical artist at Rebellion and worked on an unannounced project. I was also working on improving people’s experience with programs and tools.
A large focus of my time went towards automation tools for Reality Capture, created using CLI and C#. On top of this I also created and improved Houdini Tools and Python Tools for Maya.
As we used an In House Engine at Rebellion, we had to spend time focusing on technical art improvements to make sure we were keeping up to the standards of other engines. This required listening to artists and keeping on top of new and upcoming tech art.